Sunday, September 6, 2020

Outlining With Note Cards 4 The Outline Itself

OUTLINING WITH NOTE CARDS four: THE OUTLINE ITSELF If you haven’t been following together with this train in utilizing note cards to plot/outline a novel, go back no less than to right here and catch up. This next step is what Holly Lisle really helpful doing after I’ve got my note playing cards in the order I wished them. This is the textual content retyped instantly from the notice cards, of their entirety, in order. With this I’m totally taking the plunge to kind of “stay Tweet” the entire means of outlining this e-book, fleshing out the characters, increasing the worldbuilding from the preliminary brief story, then writing the thing (in tough short, dangerous type a minimum of) subsequent month for NaNoWriMo. One thing I added was to arrange the chapters into three acts. I have slightly trouble totally divorcing myself from Aristotle on that score no less than. Without further ado, then, I give you the define for . . . Bella Lucky and the Monsters of Methone Target: 50,000 words, 2500 words/chapter CHARACTERS: Bella Luc ky (F) “fighter” hero/main POV (10 scenes) â€" Niu Fu Ian (F) “cleric” bio-tech professional/doctor THE TRAITOR/VILLAIN Asian, Saturnian 6 POV scenes â€" Stas Zalevsky (M) “magic-user” tech expert, however not “geek” the good-looking guy, kind of a douchebag but in the end an excellent man MARTIAN Bella suspects he’s cartel, but he isn’t 2 POV scenes â€" Hunter Weston (M) “thief” DICE officer straight-laced, Mormon safety professional, electronics “hacker” 2 POV scenes (Act I) Chapter 1 BELLA arrive Methone moon, mission MONSTER-1 Chapter 2 BELLA injured by MONSTER-2 has to rely on Dr. Niu Chapter three HUNTER gathering knowledge on all different characters â€"secretly an internal affairs investigator: Knows Jimmy is cartel, suspects Bella interrupted by MONSTER-3 Chapter four BELLA trapped by TRAP/TRICK-1 has to rely on Hunter Chapter 5 Dr. NIU alone, gathers knowledge, releases: MONSTER-4 Chapter 6 STAS saves the day by overcoming TRAP/TRICK-2 has doubt s about Bella Chapter 7 BELLA confronts Stasâ€"but he’s not traitor/villain loses trust of others (ACT II) Chapter eight Dr. NIU tries to turn Stas & Hunter against Bella (fails) TRAP/TRICK-3 Bella separated from the remainder Chapter 9 BELLA has to struggle MONSTER-5 all by herself Chapter 10 Dr. NIU tries to seek out place to secretly contact her bosses discovered by Hunter Chapter eleven BELLA has to figure out TRAP/TRICK-4 all by herself Chapter 12 BELLA has to struggle MONSTER-6 all by herselfâ€" finds her method again Chapter thirteen HUNTER Discovers the truth about Dr. Niu â€"tries to inform Bella â€"leaves message, however interrupted by TRAP/TRICK-5 Dr. Niu leaves him to die Bella exhibits up just too late Chapter 14 BELLA second of doubt and ache TRAP/TRICK-6 has to rely on Stas fails to guard Hunter HUNTER DIES! (Act III) Chapter 15 Dr. NIU Lost, alone, succeeds in contacting bosses then stunned by MONSTER-7 Chapter 16 accidently injures Stas confronted with limits of luck MONSTER-8 Chapter 17 STAS dénouement with his reflections on: Bella Dr. Niu Hunter mission doubts Chapter 18 Dr. NIU moment of doubt and painâ€" horrified, nearly killed by MONSTER-9 Chapter 19 BELLA Dr. Niu takes sides with monster in massive big battle with MONSTER Chapter 20 BELLA confronts Dr. Niu “kills” her . . . the end. â€" So a minimum of I actually have probably the most primary skeleton of a narrativeâ€"a starting, a middle, and an finish. I have a hero and a villain and two supporting gamers. I know they need moreâ€"heaps moreâ€"earlier than they really feel anything like actual people, however I’m on it! I also know I have to create ten monstersâ€"that’ll be enjoyable!â€"and half a dozen trap/tips. When I say entice/trick I mean that within the oldest of the Old School Gamer lexicon: something that isn’t a monster that challenges characters in a dungeon crawl. These might be puzzles they've to figure out, an area opera version of some magic thingamajig, or a god quaint booby entice. That’ll be fun too, and an actual problem. If those don’t workâ€"come across as pressured or out of place or either too easy or too hardâ€"I’m in massive trouble. Actually, if any part of this comes across as compelled or misplaced or either too simple or too exhaustingâ€"I’m in massive bother! No one ever mentioned it was going to be simple . . . Stay tuned! â€"Philip Athans About Philip Athans Trying this methodology and needed a break to reorder my thoughts, checked in here and it was an replace! As a non-outliner I actually struggled at first (also wanted to do this with a recent concept… problem being I hadn’t thought much about it until this point ). This has been very useful although with envisioning choices, notecards aren’t chiseled stone. I actually have gotten completely different POV ideas and am pondering now my story could be Sci fi instead of fantasy. The half that has been the toughest is that this story is essentially made up of one character’s solitary quest so with out having fleshed the story out past bullet factors it is hard to know who else will tell this story. I at all times discover my characters are revealed as the story unfolds, very attention-grabbing to do things this way. Almost backwards for me. I write after which flowchart to verify all of it works. Thanks for sharing has given me another software.

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